Creating a retro-inspired RPG – A Developer Diary, Part 2
Another developer diary, another long couple of months. Finally, the backbone of the game is done, and it’s time to move into building the worlds and levels. Party time!
Another developer diary, another long couple of months. Finally, the backbone of the game is done, and it’s time to move into building the worlds and levels. Party time!
Follow our adventures in game development with this ongoing series. Heartbreak, frustration, elation and happiness: all in a developer diary.
It’s been some time since I last posted an update regarding the development of my upcoming 8-bit game Final Breath. I’m sure many of you […]
Work on the game had changed up to this point so my approach to penning this diary has changed as well. I’ve moved on now […]
Day 2 – 12th June 2017 It was starting to dawn on me that I had not only decided to pick up where I left […]
Developer’s Diary: Day 1 – 6th June 2017 My first ever computer was the Commodore Vic 20. Bought for me as a Christmas present by […]
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