Creating a retro-inspired RPG – A Developer Diary, Part 2
Another developer diary, another long couple of months. Finally, the backbone of the game is done, and it’s time to move into building the worlds and levels. Party time!
Another developer diary, another long couple of months. Finally, the backbone of the game is done, and it’s time to move into building the worlds and levels. Party time!
If you want to make an RPG for the platforms it supports, there’s no better engine than RPG Maker MV. But beware the limited console support.
Follow our adventures in game development with this ongoing series. Heartbreak, frustration, elation and happiness: all in a developer diary.
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