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Blog

A Console For Five Pounds… Part 2 – The Joy Of CEX

24th February 2018 Simon Plumbe 0

As you will hopefully have read in Part 1, I’ve set myself the challenge of buying myself a Commodore C64GS games console starting with a […]

A Console For Five Pounds… Part 1 – The Beginning

17th February 2018 Simon Plumbe 0

I’ve been collecting consoles and games since I was a child, right back to the 1970s. Even though I’ve collected a wide range of other […]

Danger! Spoilers Ahead…

7th February 2018 Simon Plumbe 0

Spoilers… no matter where you look these days, it’s hard to avoid them. It’s getting increasingly difficult as a genre fan to enjoy the latest […]

Creating An 8-Bit Text Adventure – A Developer Diary, Part 4

22nd November 2017 Simon Plumbe 0

It’s been some time since I last posted an update regarding the development of my upcoming 8-bit game Final Breath. I’m sure many of you […]

The Eagle In Retrospective: Part 1 – Issue 1

10th November 2017 Simon Plumbe 0

Nostalgia isn’t what it is cracked up to be. We often talk about things that we remember from our childhood fondly and wish that we […]

Future Events From Infinite Frontiers

8th November 2017 Simon Plumbe 0

For the last couple of years people have been asking us here at Infinite Frontiers if we have plans to run any more events or […]

Exclusive interview with film director Adrian Tofei (Be My Cat)

15th September 2017 Marcos Codas 0

Cats, no scripts and Hollywood actresses: An interview with film director Adrian Tofei.

Creating An 8-Bit Text Adventure – A Developer Diary, Part 3

20th July 2017 Simon Plumbe 0

Work on the game had changed up to this point so my approach to penning this diary has changed as well. I’ve moved on now […]

Interview: Scirra + Construct 3 (Game Engine)

6th July 2017 Marcos Codas 0

Scirra have just released a new version of their cult hit game engine Construct. We talk to them about it, JS as a game language, and subscription models.

Creating An 8-Bit Text Adventure – A Developer Diary, Part 2

30th June 2017 Simon Plumbe 0

Day 2 – 12th June 2017 It was starting to dawn on me that I had not only decided to pick up where I left […]

Doctor Who: Tenth Endings

27th June 2017 Sven Harvey 0

The echoes are unmistakable for those who know very early Doctor Who but many will have only picked up the overly obvious links in the […]

Interview: Jay Bartlett (Nintendo Quest)

27th June 2017 Marcos Codas 0

We reached out to Jay Bartlett, the star of the documentary “Nintendo Quest”, to get his thoughts on how it changed his life, the current state of the industry, and the perfect Star Wars game.

(Feature) Construct 2: Game making for the masses

23rd June 2017 Marcos Codas 0

You may have read recently (because we’ve been promoting it like hell) that I developed a game for Android called “Kuatia” (which you can download […]

Creating An 8-Bit Text Adventure – A Developer Diary, Part 1

15th June 2017 Simon Plumbe 0

Developer’s Diary: Day 1 – 6th June 2017 My first ever computer was the Commodore Vic 20. Bought for me as a Christmas present by […]

Adam West RIP – Answering The Final Bat-Signal

12th June 2017 Simon Plumbe 0

9th June 2017. It’s a day that’s going to be remembered by many across the globe, but for all the wrong reasons. It’s the day […]

My Week On Netflix – 16th April 2017

19th April 2017 Simon Plumbe 0

It’s been a rather busy time at home over the last seven days so unlike normal I only had the chance to watch a couple […]

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