Mary Skelter 2 is a robust package that brings tons of content to the Switch. But is it any good? Let’s find out!
KILL LA KILL: IF probably has the best action RPG camera I’ve ever seen, and a wonderful presentation. But is the fan service too much?
Did I get a great deal? Or did I get ripped off? Let’s find out! I also tell you how YOU can spot reproduction games and consoles in this little Pokémon Gold Game Boy Color special.
space.games.film is an interesting, important look at a historic part of video games, but sadly, the lack of jeopardy makes for a very slow-burning experience.
Today, we dive into the world of “Cultist Simulator”, and its unforgiving life-sim approach. Join me as I try to not die for 5 minutes.
“Demon’s Crystals” is on the Switch, but does this twin-stick shooter stand out from among the throng of indies? Let’s find out!
“EVERSPACE” on the Switch is quite possibly one of the best space games out there. Not even worth it to bother with leading you on, asking questions. It’s fantastic.
“SNK Heroines: Tag Team Frenzy” is what it says on the tin: a party brawler that’s fan service first, fighting game second. And I’m fine with that.
“Frost” is a fantastic survival game, and a great game in its own right. Deck-building at its finest.
“Super Game Jam” is a masterclass in making games. While somewhat technically flawed, it is always saved by great protagonists and the adventure of making a game.
An important milestone in history is soon getting represented on Switch, with “1979 Revolution: Black Friday”.
“All-Star Fruit Racing” has tons of promise and heaps of content, but performance issues and lack of polish in certain aspects bring down an otherwise fun, complete and competent racer.
“Survive! Mr. Cube” is a cute but brutal rogue-lite, available on Switch right now!
“I, Zombie” may look like a smartphone title, and while it kind of behaves like one, the low price and the level editor make it great bang for the buck.
Eat your way to victory in “I, Zombie”, available on the Nintendo Switch eShop today!
Another developer diary, another long couple of months. Finally, the backbone of the game is done, and it’s time to move into building the worlds and levels. Party time!